эта игра русская? просто, обычно, от этого создателя есть версии русские/английские т. д.. а тут нет. спрашиваю потому-что не хочу в лишний раз что-то скачивать..
I just realized the foreshadowing on the cover. McCoy drinking water, Vonnie eating, Ryan (if you look closely) is watching June, and Carmen looks like shes all wet (the bath)
nonetheless, the 3 in front are leaving June behind but i like how Ryan is in the back still with June in a way
I HECKING LOVED THIS. Not only is the art stunning, but the story and character dynamics are well done. (But I want to know what happens to June in the ending when u go back!)
Sprites are really cute, love how June's friends have such different personalities, and make jokes very differently. I find that an issue with so many games in this genre, everyone talks the same way! so great, so refreshing to find a game and creator this amazing, have played some of their other stuff, (Dead plate specifically, cuz it's the best)
a pretty quick game with a relatable and deeply personal story i feel like a lot of people would resonate with! the mechanics and interactivity were good (i loved the silly running sprites), but the story, sound design and music really shone through
the implications of addiction and/or unhealthy relationships were subtle but pleasantly shown too! i love how the story was set in a resort, so it's like they all got into the same situation at the same time, but nearly every one of them had a different storyline. the different ways people could succumb to any kinds of addiction, peer pressure, or generally getting into the wrong crowd regardless of who they were at the start really puts different perspectives into place. i also appreciate the game showing how everyone starts "rotting", showing that getting into these kinds of circumstances isn't just a one-way thing: mccoy by accident, carmen taking vonnie along, and ryan by peer pressure. the two endings of june either letting herself be dragged down along with everyone else or to painfully swim back up and leave her friends behind seemed to be foreshadowed by the story of her cousin's situation early in the game, about leaving her friend group as well.
i like how the ocean (or water?) was also a metaphor. whether for substances or "fish in the sea" i.e. blending in with the crowd. there can always be too much of anything, including water. the shortness of the ending, i feel like, really fits. the path into and out of toxic bonds and addiction never feels good, whether or not we eventually get sober. it's as hard getting out of the cycle as it is to get in, but what matters is that we do find a way out.
gaaahhhh stories with hidden implications and symbolism>>>>>
A really good story! I enjoyed the art work, the cute walk sprites that gave everyone personality, and the sound design.
my only nitpick is that when june comes off unexpectedly dense in the cabana scene with her and mccoy. if my friend started chugging water in the middle of the night and lashing out I think most people would conclude that a medical problem is happening. Obviously she still couldn't have done much to help him in that situation, but I'm surprised that the thought never crossed her mind.
Other than that she's a solid character with interesting chemistry with her friends, and her reaction to the terrible situation she's in is compelling. she's even super brave when she pulled that man back on the beach, despite all her friends ignoring it.
It took me a bit to piece together that the reason everyone started compulsively eating iron was so that they would sink better 0.0 really cool!
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I WOULD SOOO RECOMMEND!! It was so cool and not hard at all
game so good at horror i had a nightmare about it after playing it 10/10
great game!
I enjoyed the Game
I am really disturbed, but in a good way.
эта игра русская? просто, обычно, от этого создателя есть версии русские/английские т. д.. а тут нет. спрашиваю потому-что не хочу в лишний раз что-то скачивать..
like always your game is good, maybe i just little bit cofused what happend with everyone in the ending
I really enjoyed the different endings and how spooky/sad they were. :O Me and my partner played through it side-by-side and it was so excellent!
I just realized the foreshadowing on the cover. McCoy drinking water, Vonnie eating, Ryan (if you look closely) is watching June, and Carmen looks like shes all wet (the bath)
nonetheless, the 3 in front are leaving June behind but i like how Ryan is in the back still with June in a way
as we all know, every racheldrawsthis game is an amazing play
she NEVER disappoints my gosh
also the ending is quite sad, june came with all her friends and... well stayed and they went who knows where without her
that scene of her all alone is so sad sigh
STOP I JUST REALISED ITS FORESHADOWED IN THE FIRST PIC omg the creator is a genius
Oh, also, as my username implies, I am indeed a total simp. No joke, proceeding to simp for Ryan.
I HECKING LOVED THIS. Not only is the art stunning, but the story and character dynamics are well done. (But I want to know what happens to June in the ending when u go back!)
Sprites are really cute, love how June's friends have such different personalities, and make jokes very differently. I find that an issue with so many games in this genre, everyone talks the same way! so great, so refreshing to find a game and creator this amazing, have played some of their other stuff, (Dead plate specifically, cuz it's the best)
a pretty quick game with a relatable and deeply personal story i feel like a lot of people would resonate with! the mechanics and interactivity were good (i loved the silly running sprites), but the story, sound design and music really shone through
the implications of addiction and/or unhealthy relationships were subtle but pleasantly shown too! i love how the story was set in a resort, so it's like they all got into the same situation at the same time, but nearly every one of them had a different storyline. the different ways people could succumb to any kinds of addiction, peer pressure, or generally getting into the wrong crowd regardless of who they were at the start really puts different perspectives into place. i also appreciate the game showing how everyone starts "rotting", showing that getting into these kinds of circumstances isn't just a one-way thing: mccoy by accident, carmen taking vonnie along, and ryan by peer pressure. the two endings of june either letting herself be dragged down along with everyone else or to painfully swim back up and leave her friends behind seemed to be foreshadowed by the story of her cousin's situation early in the game, about leaving her friend group as well.
i like how the ocean (or water?) was also a metaphor. whether for substances or "fish in the sea" i.e. blending in with the crowd. there can always be too much of anything, including water. the shortness of the ending, i feel like, really fits. the path into and out of toxic bonds and addiction never feels good, whether or not we eventually get sober. it's as hard getting out of the cycle as it is to get in, but what matters is that we do find a way out.
gaaahhhh stories with hidden implications and symbolism>>>>>
A really good story! I enjoyed the art work, the cute walk sprites that gave everyone personality, and the sound design.
my only nitpick is that when june comes off unexpectedly dense in the cabana scene with her and mccoy. if my friend started chugging water in the middle of the night and lashing out I think most people would conclude that a medical problem is happening. Obviously she still couldn't have done much to help him in that situation, but I'm surprised that the thought never crossed her mind.Other than that she's a solid character with interesting chemistry with her friends, and her reaction to the terrible situation she's in is compelling. she's even super brave when she pulled that man back on the beach, despite all her friends ignoring it.
It took me a bit to piece together that
the reason everyone started compulsively eating iron was so that they would sink better 0.0 really cool!also the ocean view start screen art after completing the game is so beautiful and haunting. big props for such good art