Hey, Windows user here ! It seems like I'm the only one experiencing this looking at the other comments (as they have been able to finish it) but my game seems to have an issue letting me interact with items (like putting the meal tickets on the thing to notify the chefs cooking, then when I finally was able to do that I couldn't pick up or interact with the food on the counter). I was wondering if there was anyway to fix this ? Thank you !
Hello! Because the character sprite is always facing forward it can sometimes be difficult to tell if you are facing the spot you want to interact with! Please make sure you're facing the right direction (so arrow keys first) before pressing [Z] and that should let your input go through! Sorry for the inconvenience!
Hello! One of my playtesters encountered the same issue but they were able to play the game as normal once they dragged the Game app outside of the folder and onto the Desktop! Maybe give that a try?
Just asked what the process was with the previous playtester- Could you try putting the extracted folder as a whole out to Desktop first and then drag the Game App out of that folder?
Alright! That worked. I put the entire zip folder in Desktop, then unzipped, then dragged only Game app outside the folder to Desktop. One minor error I immediately encountered while starting up the game was this however:
The menu showing New Shift / Continue showed for a few seconds then flickered to a black screen. But, I was able to simply reset the game and things are going smoothly so far.
Thanks for all your hard work and patience! Developing for Mac seems tricky for all the security and permissions stuff haha
Amazing as usual!! Was really excited for this to come out, and it did not disappoint, great story and music ^w^ looking forward to whats next to come from the studio!!!
Fun game as usual, guys! Rachel and Ekrix's art were great, and I loved the music of Bell Kalengar! While I do think it could use a slight bit more polishing when it comes to story and art direction, it's still a unique and fun experience which made me want to keep on seeing what comes next!
As I said though, the notes I would make would be for story and art direction. The combination of a tile-based movement system with objects that didn't fill their tile size, and spritework that remained relatively static even when animated made the overall experience feel a bit sluggish and unresponsive for me. Such problems can easily be fixed though by simply adding sprites or icons for things like moving in each direction, customers getting antsy, customers eating, and also pushing out the size of things like tables a bit more to feel more accurate to the movement you're constrained to. The horror aspects were neat additions of spice to the story but I feel like at times it could be done a bit more discreetly or fit a bit more with the visuals of the game to let me as a viewer take it a bit more seriously without it feeling like it's too out of place. The scene with the cook's face being pushed towards the stove stands out for me personally as kind of odd. Like why is anybody working under these conditions, y'know?
I do love the concept though and feels like a game in a sort of more overt "normal man goes to work at a haunted/cursed restaurant and has to serve under increasingly creepier conditions" setting could do really well with just some slightly more experienced art direction and more time put behind it! Would be a great story hook to see the second or third customer come in as a ghost or something that you now have to serve, y'know!
These are though very much just some small things I noticed and I think everybody did a stellar job on the production! Love to see what you make in the future!
Thank you for the review/feedback, Sword! I do want to say the game's direction wasn't supposed to be a "haunted/cursed restaurant" kind of story as Dead Plate isn't a supernatural/paranormal horror game, it falls into a more psychological horror category with elements of drama and thriller with the horror mostly coming from the characters and their relationships and the environment they create, something that has the feel of classic horror films from the 1960s. Hope that clears some things up!
I do agree on the visual critique, it would've been helpful to have more visual indicators- maybe in the future update we'll make sprites communicate clearly during the gameplay! Thank you!
Ah alright then, that makes sense! Just called it supernatural as some of the events like the dreams feel a bit headed in that haunted direction, but that was probably some quick generalization on my part. Thanks for clearing that up!
I liked this game a lot! It wasn't too difficult to get past any of the levels, and it's relatively easy to get all of the endings. All of the art and music is very nice, and watching the characters interact is quite entertaining. Overall, the game is a nice experience for those who enjoy psychological horror. Well done! :)
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love the game but im only at day two AND IM STRUGGLEING T-T I KEEP RUNNING INTO WALLLLLLS AND WHO IS "SHE"
IF I CANT GE PAST THIS IMMA CRYYYYYY
IWASDOINGSOWELLLL
help im stuck in the fridge. i opened fridge end of first day and now nothing is happening i cnt close i cant interact with anything....
EDIT: LMAO THE X I GOT IT IM SO SORRY LOVE THE GAME BTW
Omg I got an update saying you had uploaded an game, and I had to get onto itch.io
Hey, Windows user here ! It seems like I'm the only one experiencing this looking at the other comments (as they have been able to finish it) but my game seems to have an issue letting me interact with items (like putting the meal tickets on the thing to notify the chefs cooking, then when I finally was able to do that I couldn't pick up or interact with the food on the counter). I was wondering if there was anyway to fix this ? Thank you !
Hello! Because the character sprite is always facing forward it can sometimes be difficult to tell if you are facing the spot you want to interact with! Please make sure you're facing the right direction (so arrow keys first) before pressing [Z] and that should let your input go through! Sorry for the inconvenience!
Oh! Thank you! I didn't realize I wasn't doing that, thank you and no worries!
Hello! I'm a macOS user and am coming across this error:
I assume the game is trying to make a directory at a location on my computer with read-only permissions. Is there a way to circumvent this? Thank you!
Hello! One of my playtesters encountered the same issue but they were able to play the game as normal once they dragged the Game app outside of the folder and onto the Desktop! Maybe give that a try?
Unfortunately, dragging the Game app to the Desktop did not help
Just asked what the process was with the previous playtester- Could you try putting the extracted folder as a whole out to Desktop first and then drag the Game App out of that folder?
Alright! That worked. I put the entire zip folder in Desktop, then unzipped, then dragged only Game app outside the folder to Desktop. One minor error I immediately encountered while starting up the game was this however:
The menu showing New Shift / Continue showed for a few seconds then flickered to a black screen. But, I was able to simply reset the game and things are going smoothly so far.
Thanks for all your hard work and patience! Developing for Mac seems tricky for all the security and permissions stuff haha
Amazing as usual!! Was really excited for this to come out, and it did not disappoint, great story and music ^w^ looking forward to whats next to come from the studio!!!
Fun game as usual, guys! Rachel and Ekrix's art were great, and I loved the music of Bell Kalengar! While I do think it could use a slight bit more polishing when it comes to story and art direction, it's still a unique and fun experience which made me want to keep on seeing what comes next!
As I said though, the notes I would make would be for story and art direction. The combination of a tile-based movement system with objects that didn't fill their tile size, and spritework that remained relatively static even when animated made the overall experience feel a bit sluggish and unresponsive for me. Such problems can easily be fixed though by simply adding sprites or icons for things like moving in each direction, customers getting antsy, customers eating, and also pushing out the size of things like tables a bit more to feel more accurate to the movement you're constrained to. The horror aspects were neat additions of spice to the story but I feel like at times it could be done a bit more discreetly or fit a bit more with the visuals of the game to let me as a viewer take it a bit more seriously without it feeling like it's too out of place. The scene with the cook's face being pushed towards the stove stands out for me personally as kind of odd. Like why is anybody working under these conditions, y'know?
I do love the concept though and feels like a game in a sort of more overt "normal man goes to work at a haunted/cursed restaurant and has to serve under increasingly creepier conditions" setting could do really well with just some slightly more experienced art direction and more time put behind it! Would be a great story hook to see the second or third customer come in as a ghost or something that you now have to serve, y'know!
These are though very much just some small things I noticed and I think everybody did a stellar job on the production! Love to see what you make in the future!
Thank you for the review/feedback, Sword! I do want to say the game's direction wasn't supposed to be a "haunted/cursed restaurant" kind of story as Dead Plate isn't a supernatural/paranormal horror game, it falls into a more psychological horror category with elements of drama and thriller with the horror mostly coming from the characters and their relationships and the environment they create, something that has the feel of classic horror films from the 1960s. Hope that clears some things up!
I do agree on the visual critique, it would've been helpful to have more visual indicators- maybe in the future update we'll make sprites communicate clearly during the gameplay! Thank you!
Ah alright then, that makes sense! Just called it supernatural as some of the events like the dreams feel a bit headed in that haunted direction, but that was probably some quick generalization on my part. Thanks for clearing that up!
Rachel. Rix. I need to eat both of you. I also need Vince's hand in marriage.
Love your games! although i'm too stupid to get the other endings, even with the guide :')
I liked this game a lot! It wasn't too difficult to get past any of the levels, and it's relatively easy to get all of the endings. All of the art and music is very nice, and watching the characters interact is quite entertaining. Overall, the game is a nice experience for those who enjoy psychological horror. Well done! :)
this was so unnerving yet so cute! I'm trying out all the endings right now!!
What's the best ending
A horror-themed tycoon game?? Oh this is very much my kind of thing, thank you for this!!!
YEAAAAHHH WE WILL BE PLAYING!!!!!!!!!!! i love that this page looks like a menu too great detail <3
WOOHOO!!!